Yuki Minai
  • Yuki Minai
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Game in Education

Game in Education

[Summary] Knowledge: Digital Zoo

Hello there!I summarize the paper “Knowledge: Digital Zoo (2006)” in this post. What does it mean to know something?  What it means to know has changed over time as human communication methods evolved. To our closest evolutionary relatives such as apes, chimpanzees, and other primates, to know is to remember Read more…

By minaiyuki, 5 years5 years ago
Game in Education

[Summary] Flow in Games (and Everything Else)

Hello there!I summarize the paper “Flow in Games (and Everything Else) (2007)” in this post. Flow theory     Why does a particular experience have broader appeal than others? Flow theory in psychology and video game design plays an important role to answer this question. Have you experienced the moment that you Read more…

By minaiyuki, 5 years5 years ago
Game in Education

[Summary] The Labor of Fun: How Video Games Blur The Boundaries of Work and Play

Hello there!I summarize the publication “The Labor of Fun: How Video Games Blur The Boundaries of Work and Play (2006)” in this post.     Video games that are not only sites of play and entertainment but also incorporate well-known behavior conditioning principles are inherently work platforms to train us to become Read more…

By minaiyuki, 5 years5 years ago
Game in Education

[Summary] Making School a Game Worth Playing: Digital Games in the Classroom

Hello there!I summarize Chapter 4 of the book “Making School a Game Worth Playing: Digital Games in the Classroom (2014)” in this post. This paper suggested the entire process to design a class using a game based on four steps. 1. Designing Curriculum The first step is to determine the Read more…

By minaiyuki, 5 years5 years ago
Game in Education

[Summary] Better Learning in Games: A Balanced Design Lens for a New Generation of Learning Games

Hello there!I summarize the publication “Better Learning in Games: A Balanced Design Lens for a New Generation of Learning Games (2015)” in this post. Introduction     In this guide, the authors explained how Balanced Design, which is a design lens based on Evidence-Centered Design (ECD), can serve as a powerful tool Read more…

By minaiyuki, 5 years5 years ago
  • Yuki Minai
  • Personal History
  • Projects
  • Career
  • Publication
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